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Storytelling in games – should it be different?

07 July on Blogs, Editorial

My recent discussions about how videogames should handle narratives has been very fruitful lately, with a few interesting discoveries lately. One little exercise we proposed in the discussion group was...

 

Building blocks

08 September on Blogs

Having recently come up with a game concept for a few developers to take a stab at a budget, I was again reminded of a few quirks of this industry....

 

The future of narrative, one choice at a time

05 August on Blogs, Editorial

It's not news that I believe storytelling has the potential to evolve through videogames - with games such as Mother 2 and Metal Gear Solid 2 rewriting rules as to...

 

Making money on Indie Games (or how I learned NOT to do what I wanted)

04 August on Blogs

The siren's call of Indie Videogame Development has been ringing loudly lately, with stars like Braid on everyone's mind as a new viable commercial model... which in this age of...

 

How videogaming graduated from geekiness into mainstream

30 July on Blogs, Editorial

I may have serious issues about the way Sony handles their gaming and its marketing operation, but I think I can say all gamers owe them one thing: being thankful...

 

Indies to Indies

27 July on Blogs, Editorial

I find it kind of funny the current "indie game revival" we are going through right now. Of course, with games going for US$59.99 I don't think that's exactly a...

 

Congratulations, Mr Hirai

21 January on Blogs

Kaz Hirai, the new head honcho at Sony's gaming division, has given one of the most amusing interviews ever. In it, he had such great quotes as: "It's difficult to...

 

Torneko, we salute you

29 September on Blogs, Editorial

The past few days I have been pretty entertained playing Dragon Quest IV, a DS remake of a game that dates back to 1990, one of the last few great...